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- >David Warner wrote:
- >>
- >> > Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca)
- >> > Tue, 5 Dec 1995 11:56:51 -0500 (EST)
- >>
- >> > On Mon, 4 Dec 1995, Wolfsong wrote:
- >> > > Another problem has been plaguint me since I started using bones.
- >> > If I
- >> > > create a cartoon character's head, and have the face squash and
- >> > stretch and
- >> > > emote using bones like all good cartoon characters faces should, I
- >> > can't
- >> > > have things like eyeballs and eyelids work properly. Its easy
- >> > enough to
- >> > > have an eyelid made out of a seperate object and parent it to the
- >> > head, but
- >> > > once I start deforming the head with bones, the eyelid stays in
- >> > one place
-
- > Why not set up a bone structure for the eyelid. Save the eyelid as a
- > seperate object
- >and use bones to deform the eylids in the same direction as the otehr
- >bones...it's a pain but i think it's the way to go..unless you make them all
- >one big object.
-
- It is for this very reason that I prefer to use morphing as opposed to bones
- for the more elaborate stuff. Not that I have done very much with either of
- them, but morphing just seems more straight forward to me.
-
-
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